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Old Jun 13, 2008, 07:24 PM // 19:24   #1
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Default KD change.

Ok so we all know that a KD is great but in PvE there are some monsters (giants for example) that cannot be KDed. But surly even if this almighty blow did not knock this large foe down it would still knock it off balance.
What I am suggesting is that when you use a KD skill/attack on a foe who is immune to KDs it should still interrupt that foe, just to give a use to KD skills on un-KDable foes.
Just seemed to make sense to me.

~A Leprechaun~
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Old Jun 13, 2008, 07:40 PM // 19:40   #2
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if immunities to certain things are a problem how would you fix people who are immune to fire, or poison, or things like that?
if u know monsters will be immune to kd just dont bring kd skills, similar to how you just dont bring searing flames against destroyers.
edit: oh yeah forgot the signed/notsigned thing
/notsigned, as being immune to knockdowns means not being interrupted by knockdowns

Last edited by Rhamia Darigaz; Jun 13, 2008 at 08:01 PM // 20:01..
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Old Jun 13, 2008, 07:46 PM // 19:46   #3
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i'm surprised about the fact that a siege devourer can be knocked down
but not molotov rocktail of some giants
still signed for interupt tho
hate giant stomp >_>
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Old Jun 13, 2008, 07:55 PM // 19:55   #4
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Giant Stomp+Pain Inverter=instant death

/signed for interupt
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Old Jun 13, 2008, 08:05 PM // 20:05   #5
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/signed
no point in having a game mechanic that's completely useless in some areas
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Old Jun 13, 2008, 08:07 PM // 20:07   #6
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I'm am of two thoughts on this.

1) I kinda like the fact that we have a means to block the interupt from KD(balanced stance/Dolyak signet/ect...) however

2) Immunity to KD does not prevent an interupt in the ArborStone mission...

So I would like to see the effect be more uniform, one way or the other.
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Old Jun 13, 2008, 08:23 PM // 20:23   #7
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/signed
your idea makes sense and i believe that it should be included
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Old Jun 13, 2008, 08:30 PM // 20:30   #8
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/signed

While I agree with Darigaz saying "just don't bring stuff that relies on whatever they're immune to," it makes sense to me. I'm not gonna go shove my head into a Jotun's belly just to watch them stomp on me.
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Old Jun 13, 2008, 08:35 PM // 20:35   #9
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What Flaming Metroid said.
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Old Jun 13, 2008, 09:13 PM // 21:13   #10
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A hit that would knock down someone could be many things... a leg trip, a strong blow, a kick in a shin...


But PvE it's in some ways opposite to PvP. Monsters with weaknesses against certain types of damage, monsters immune to conditions, etc...

Using a KD in a giant could mean an interrupt, but it could also mean crippling.

But it's better, to keep it like that. Spirits are immune to knockdowns, non-fleshi creatures are immune to bleeding, poison and disease...
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Old Jun 13, 2008, 09:51 PM // 21:51   #11
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/notsigned

KD mechanic does not need to be change. Know what's ahead and dont bring skill that are useless. This is not needed in PvE and certainly not in PvP.
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Old Jun 13, 2008, 11:52 PM // 23:52   #12
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Quote:
Originally Posted by Crom The Pale
I'm am of two thoughts on this.

1) I kinda like the fact that we have a means to block the interupt from KD(balanced stance/Dolyak signet/ect...) however

2) Immunity to KD does not prevent an interupt in the ArborStone mission...

So I would like to see the effect be more uniform, one way or the other.
cathedral collapse does not knock you down, it interrupts you. immunity to kd does not do anything for a reason
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Old Jun 14, 2008, 01:40 AM // 01:40   #13
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I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
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Old Jun 14, 2008, 02:17 AM // 02:17   #14
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/signed for making hammer attacks etc kd'ing giants. Ursans can such mah bawls and hammer warriors will become viable in pve.
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Old Jun 14, 2008, 02:28 AM // 02:28   #15
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Hammer warrior is already viable in PvE
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Old Jun 14, 2008, 04:23 AM // 04:23   #16
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Quote:
Originally Posted by holymasamune
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
Sage

Exactly what I was thinking.
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Old Jun 14, 2008, 06:16 AM // 06:16   #17
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/notsigned

I don't see something bothering with KD being like this and it's not like monsters that are immune to KD are everywhere.
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Old Jun 14, 2008, 10:41 AM // 10:41   #18
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Quote:
Originally Posted by BlackSephir
/signed for making hammer attacks etc kd'ing giants. Ursans can such mah bawls and hammer warriors will become viable in pve.
Yeah, hammers sure do suck in PvE.
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Old Jun 14, 2008, 10:59 AM // 10:59   #19
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Quote:
Originally Posted by holymasamune
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
Wow, your so right. I'm even like that when none of my characters have Ursan, its so clear now.

This would have no effect in PvP, I am just talking about foes in PvE that can't be knocked down due to their size. In thesze cases the foe would be interrupted instead.
Its just makes sense to me that something that can knockdown a normal sized foe would have some kind of effect on a large foe.

~A Leprechaun~

Last edited by A Leprechaun; Jun 14, 2008 at 12:22 PM // 12:22..
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Old Jun 14, 2008, 11:05 AM // 11:05   #20
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/signed

It's so annoying that Knockdown maybe doesn't knock everyone, but at least they should have SOME effect on them. Not counting mobs with ,,hard anti-knockdowns'' like Ward of Stability or Balanced Stance.
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